Neil and I, Boardgamebrony, are working on a gaming project and we need your input. What kind of roleplaying features would you like in a pony-based game?
129 votes
A complex relationship system which rewards effective roleplaying and helps progress your character’s personal development using a relationship-based skill tree.
The opportunity to pick and choose multiple systems of interaction with perks and drawbacks, such as morality vs. authority, good will vs. ill will and so on.
A complex character creation system which helps define not only your physical attributes and skills, but personal goals and character dynamics with other players and npcs. Also allows nonpony characters.
The ability to learn the basic mechanics of the game in less than an hour and be playing with friends and even strangers at conventions and elsewhere only an hour or two after that.
Custom art from Neil Drawponies for character classes, the rule booklet, playing pieces and other supplemental material, as well as custom stories and written material from Boardgamebrony.
A system which treats personal interaction with players and characters as equally important when compared to combat, sometimes even more so.
References and inspirations from world mythology leading into new character classes, npcs, worlds and even off-shoots reminiscent of MLP yet different in their own right.
An immersive world which re-imagines pony mythology from the ground up and explores the concepts of friendship and discovery in a more mature and fantastic fashion.
Custom downloads from Drawponies and Boardgamebrony which add to the adventure every month with new characters, storylines, side quests and game updates.
Other (Write it in!)

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theairevolution's avatar
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I wish we could vote for more than one option! I'm glad that the Multiple Systems of Interaction idea is so high up. That sounds like a really cool basis for an RPG based on characters and how they interact. I'd love to hear more details.

I also agree that the ruleset should be simple enough to pick up in an hour or so - not necessarily for the sake of drawing in bronies quickly, but rather because I think a more complicated ruleset might drown out the simple yet powerful themes that make for good MLP-style characters. While I would strongly disagree with having a "complex character creation system", I do like the idea of being able to use game mechanics in defining character dynamics. I'd see that as a more simple thing though. E.g. "Blue Moon has a [game mechanic] with Daisy because he doesn't trust her competency in serious situations, and has a [game mechanic] with Little Dove because he feels responsible for her separation from her parents."

You mentioned skill trees. I'd be against that, because I feel like mechanics that fall along those lines would have a tendency to constrain players in character creation. The show writers didn't come up with the Sonic Rainboom, the Stare, and the other awesome special abilities that the Ponyvillians possess by choosing them from a list - that stuff came from their imaginations. I know that if I was presented with a list of abilities for my OC to have, my first question would be "can I make up my own?"

I'm not so big on the wording of personal interaction being "sometimes even more" important than combat. In any game based on Friendship is Magic, that should be a given.

As far as exploring friendship in a mature manner goes, I would like to see a system that could handle both sides of the coin. Something where a group of friends might bake cookies together at one point, and then it would come back to mechanically effect them much later when things get rougher and they have to, say, decide whether or not to kill a traitor. Of course, that's a lofty ideal. If I have to pick just one, I would prefer an effort towards maturity as opposed to sticking to simpler themes.

In any case, you guys seem to have put a good bit of thought into this so far, so I look forward to seeing how it progresses if you go on with it.